Aggro strategies are easily classified on account of the presence of a critical mass of creatures, and often burn or other tempo disruption to speed the clock. Time Vault was restricted in the very first restricted list announcement, and then barely a month later, was the first card banned in Constructed Magic for power-level reasons alone. Once you complete the story mode in Mortal Kombat 11 and try out the Towers, you'll head into the Krypt to get your rewards. All it cared about was that little oddity in the errata I pointed out earlier. Lets not forget that he is also a 3/1 flash beater in a pinch. Combo decks, however, rarely win by creature attack. Transmute can not only find Basalt Monolith, but also a finisher with Rocket Launcher. While Time Vault looks fairly innocent on the surface, this two-mana artifact can turn into infinite turns very quickly with cards like Voltaic Key or Tezzeret the Seeker. According to Zak, the goal with this list is to “get to the point where you have Island Sanctuary, two Stone Calendars (or one and a Copy Artifact), a Fastbond, and a creature with Spirit Link and Unstable Mutation in play, and just Time Walk, Berserk, Timetwister, Regrowth, Disenchant, Power Sink Black Lotus, Swords to Plowshares and Strip Mine in your hand, graveyard, and library.” From that point, you can build infinite mana with Regrowth for Timetwister and Lotus in each loop (because of the two Stone Calendars). If you have enjoyed this series, please post a reply letting us know, and share the article with your friends. Without knowing this time window, you won't be able to enter the vault even if you know the combination, so make sure you know the time for when opening can be performed. But in some of the groups, Recall and Time Vault are restricted. 1,253 Sales | 5 out of 5 stars. If you do, untap Time Vault. The finisher, which I call “ultimate strategic objectives” in my book Understanding Gush, is the card that ultimately defines the nature and needs of the combo deck. We provide comprehensive security solutions including high-security locks as well as doors and hardware from our growing family of brands. This article has explored the least covered aspect of Old School Magic: Combo. If you do decide to go in on Lich, I recommend Avoid Fates (in the sideboard) to protect yourself from Disenchant. This way, Transmute can find two parts of the three part combo. JR Goldman and Jimmy McCarthy designed this Lich list for a ’95 tournament in New York a few years back: Lich is a powerful draw engine, but also requires a tolerance for risk that is found in few players. But there is still a way, even under the current rules, to make Mirror Universe instantly lethal. Use Time Vault more effectively in your decks. Most players think of combo decks in terms of their prolific engines, either draw engines (like Yawgmoth’s Bargain, Memory Jar, Prosperity) or mana engines (Grim Monolith/Power Artifact, Worldgorger Dragon/ Animate Dead, Tolarian Academy/Capsize) or any of the countless other engines that have existed in Magic’s great history. Yes we will 1st build … As newer sets were released, however, it was realized that most combo decks generally need two things that were missing: 1) alternate winconditions, or awcs, and 2) ways to deal with your opponent's threats. I could probably improve the mana style from this deck and add some search cards and it could possibly work. Like Underworld Dreams, Mirror Universe was promptly restricted following it’s release in the Legends expansion. Maindeck 60. Likewise, Notion Thief is the best paired with Dack Fayden, but can still be back breaking in response to a Brainstorm. Glacial Chasm is a nice part of the combo from Ice Age because it prevents you from taking any Fastbond damage when you are in the final stages of comboing out. One of the first notable examples was “Hurkyl’s Fireball,” a deck that used Mana Vaults and Hurkyl’s Recall in the Spring of 1994 to try to pull off lethal Fireballs. Two Old School Draw Engines | Legends Sylvan Library and Alpha Howling Mine. They just don’t spring to mind readily. Unlimited Lich & Legends Mirror Universe = A Lethal Combination. This deck is significantly more powerful with Ice Age, but even in 93/94, this deck can pack a punch. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. Accordingly, I upped the red part of the mana base so that I could more reliably cast Fork. This article is a disambiguation page for Time Vault. I have tried adding in combos like Time Vault + Voltaic Key Sylvan, as we’ve seen, along with Howling Mine, is one of the best draw engines in the format, and it’s especially good when you have lifegain. This of course works with every copy of Vault as well. In our Mortal Kombat … Time Vault. Land Tax and Land’s Edge are a deadly and synergistic combo that offers yet another way to win games and generate card advantage at the same time! 0 - December 16, 2010-- Anonymous. Thank you for your input, and if you have anymore suggestions, I am open to all! Even with all of the unrestricted cards permitted in that format, a Tax Edge combo deck managed to go 5-2 at Eternal Central’s 2016 Eternal Weekend Old School event, good enough for 22nd place in the hands of Tim Winter: This approach translates Land Tax’s card advantage into quality via Winds of Change, which, in a Scroll Rack type maneuver, transforms lands into fresh cards. Old School Magic: Chapter 6 – Banning and Restricting in Old School – Vintage Magic says: Old School Magic: Chapter 12 – Building a Stronger Prison – Vintage Magic says: Hi Steve, as a newbie to the game (started playing in Journey to Nyx) I'm loving this articles and I'm learning a ton about the game. In truth, however, each of these concerns is greatly overstated. Casting more than one spell takes multiple rounds. Second, MirrorBall is all in on Sylvan Library. Terms of Use | TimeVaultTreasures. Links Gatherer Scryfall. Compounding matters is that the Swedish 93/94 group restricted Power Artifact until May, 2015. The Furnace Room - On the first floor of Stilton's Manor, to the left of the Great Hall and on the other side of the Dining Room vault hides a locked safe. Although Old School Magic contains virtually all of the mana acceleration you could desire, there is a general perception that combo decks in Old School suffer from a lack of productive “combo enablers,” such as tutors or unrestricted draw engines. Since this series was conceived and launched, many other writers and bloggers have done an excellent job revealing and presenting a wider spectrum of strategies in popular Old School environments. Also, when we have control of the game and can keep our opponent's board under control, it is not uncommon to win with Jace, the Mind Sculptor, Dack Fayden, or even a beatdown with Snappy and Notion Thief. , and they just make the deck more clunky. By the end of it’s run, perhaps the most famous use of Mirror Universe was in the hands of a Control pilot tapping their City of Brass in their upkeep and exchanging life totals with Mirror Universe to win the game. Zomgasa on Treasure!! Jump to. But, to name a few, they include Underworld Dreams, Land’s Edge, Mirror Universe, and the aforementioned Fireball. I will now pull back the curtain a bit. But, I’m not sure it isn’t fair. Alternate win conditions usually consist of a few powerful cards that often have nothing to do with your combo but can win you the game if somehow your combo does not work. Oddly enough, the first combo to break time vault since its errata in 1996 wasn't an infinite turn combo, it was an infinite damage combo that couldn't care less about the extra turns (or 90% of time vault's text for that matter). Before we explore the decklists, synergies and tactics that define Combo in Old School, it helps to begin before the beginning, and understand the origins of this broad class of strategies. In particular, he explains that the Lich should be played only on the turn you intend to combo out, and that the specific combo requires about five lands and a Mox with Dark Heart and Fastbond in play. The differences really start to show with the Twiddle Vault deck. The point of Steel City Vault is to aggressively assemble the Voltaic Key/Time Vault combo. It also makes things a bit dumb with 4 Hymn to tourach as a universal "catch-all", and the russian roulette of DC for Channel is not funny for long. Time Vault. In fact, at the very next tournament in the Bay Area, I played a different deck, and lost a close match to “Mith” Rao, who did play a list pretty similar to what I had envisioned, and went 4-1: In June, 2016, this Power Monolith combo deck got 2nd place in  European tournament, the Arvika Festival: The pilot had Top 8ed an earlier event with a similar deck a few months before. I decided that refining this idea would be my next big project for Old School Magic, especially since our local events allowed Ice Age for another tournament. The Infant Casket and Vault Combo has a wooden casket made from wood which displays a Teddy Bear holding three balloons on the soft interior. Earlier this … Mages found ways to build large Fireballs through many different sources. Greed and Book of Rass are two similar effects that allow you to exchange life for cards, and are especially useful with Mirror Universe or other life-gain. The most famous fuel for Fireball is Channel; but with Channel restricted, it is an unreliable source. We will take a deep dive into the six major archetypes in Old School Combo, including the mysterious and enigmatic Lich combo and the prominent and well-performing Power-Monolith Combo. The Regeneron drug is a combo of two antibodies to enhance the chances it will prove effective. It punishes players for doing one of the best things you can do in Magic: drawing cards. It is also the fastest. It helps assemble 3 cards combos really effectively, like Power Monolith. But, there was never an opportunity for me to play this deck in a tournament as a surprise, and in short order, very similar lists began to emerge. Both cards exemplify win conditions that do not involve the attack step. Alpha Black Vise and Antiquities The Rack | That poor stuffy doll! For one thing, you can pair Bazaar of Baghdad with Sylvan Library for filtering and card selection (and adding Library of Leng, as is sometimes done in Tax-Edge combo, below, allows it to function more like a Sensei’s Divning Top). – Vintage Magic says: Chapter 3 | Old School Magic – A Visit to the Zoo – Vintage Magic says: Ive enjoyed these articles immensely. I am going to talk a little about the deck here as it has caused some curiosity among opponents and because I think combo is a bit underdeveloped in the current 93/94 meta. This deck can win often on turn 1 and win consistently on turn 2. Along with a great many other cards, Basalt Monolith was issued power-level errata until 2006, in which a clause was added that it could not be used to untap itself. He is the author of several books on Vintage Magic, and has written nearly 500 strategy articles for,, Inquest Magazine,, and It is little wonder that this combo was used even back in the day. The combo that got Time Vault banned weighs in at number 20. I started my testing with Enchantress, following Mark’s lead, but quickly realized I didn’t need it. The origins of the term “combo” as applied to Magic decks is lost to the sands of time (and I have searched! Time stop and x4 delayed fireball spell combo. The problem, however, is that all of the Draw7 in Old School (Wheel of Fortune and Timetwister) are restricted. Thank you for your effort. Hi Eliot! The rest of the cards are fairly to standard to big blue decks, mainly just counters, draw spells, removal, and utility spells. Before too long, it can go “infinite” or nearly so. Average Type Distribution. In the Duelist # 10 (May, 1996), for example, Zak Dolan, who earned a regular column after his inaugural World Championship victory, shared the Recursion deck with the world — one of the first Type I decks ever published in an issue of the Duelist. Would definitely recommend more tutors or a Damnation.. Tidehollow Strix is great, but have you heard of Baleful Strix?. Old school Time Vault by myrdin1. But there is another, more important reason. His techical analysis of strategies, cards, and tactics, illuminated by both historical narrative and current metagame, is unparalleled. One of them is that I probably need to swap out some of the non-blue dual lands for more green dual lands, simply to make Forgotten Lore just a little more reliable. First of all, despite not having Forgotten Lore, it’s got the proper number of green mana dual lands. Tap: Take an extra turn after this one. Think about that for a minute. Combo is not simply an overlooked area of interest, it is also perhaps the least developed and most rough-hewn of all of the major strategic approaches in Old School. This is another way of saying that these decks have such a high skill ceiling such that they may offer the greatest potential for improvement and skill development  towards mastery of anything else in the Old School Magic experience. I’m confident, however, that this archetype, by blending my ideas with those already established by MirrorBall pilots like Martin Jordo, can provide a fierce deck in any Old School environment. And, there is Lich, which, when paired with Dark Heart of the Wood, becomes a tremendous card draw engine as well. I know I have rambled on a lot, but I have tested this deck a fair bit on X-Mage with decent results. Another option is Ivory Tower, although that requires more time. That said, there are a few rough edges that need to be tweaked. My goal for this article is that you finish it having a better appreciation for the strength and range of possibilities for combo in Old School formats than you did before reading it. Thus, this article was organized into: Fireball, Mirror, Edge, Underworld Dreams, and other win condition decks. Privacy statement | , and Blightsteel Colossus + Tinker I’m not sure we really need that many Sylvans, but I probably should have run more than 1! I'll do some more sharing, it's well deserved. The answer: Land Tax. There is an emergent debate as to whether Time Vault should even be restricted in Old School, given the paucity of ways to consistently untap it, but there have been enterprising designers who have found ways to use Time Vault to power up strategies. There are probably more articles currently available on prison strategies than combo. It’s ridiculously fun to play. I designed one which I worked on during the Winter of 2015-16, which I am now sharing. Latest Set: Kaladesh. For those of you who have not seen the combo, it goes like this: Time Vault comes into play tapped. Most of all, I’d love a chance to play Fastbond again (now that the Gush […]. TIME. Conveniently, this means that Mirror Universe will instantly kill your opponent when you exchange life totals. Time Vault Combo. Power Surge, for example, no longer functions in the world we live in (see Chapter 10, the last article, to better understand why). The reality is more complicated because there is usually a deeper and more intricate structural relationship between the draw engines, mana engines, and the finishers. In conceiving this series, decks such as this were areas that I could contribute, by testing and tuning archetypes and refining them for an interested audience. I just played in Type 1 tournament and at least 90% of the people were playing Time Vault/ Voltac Key combo. The deck also uses several cards such as Force of Will and Ancient Grudge to efficiently deal with Null Rod , the most effective answer to the Vault-Key combo. Use Time Vault more effectively in your decks. The way it works is fairly simple: Power Artifact decreases the cost to untap Basalt Monolith such that each use of Basalt Monolith generates more mana than is required to untap it. Your email address will not be published. VIN 4 / 2 . There are a few back up plans, one of which is to Tinker for a robot to finish the match, but in general this deck just dumps out its hand and tries to take infinite turns. Consider adding Time Vault + Voltaic Key There are a few notes to make. Instead of generating an inordinate amount of mana, now the combo pilot must generate storm instead. He honed Underworld Dreams into a finely tuned weapon. Verduran Enchantress can build up a tremendous amount of card draw within a few turns, with Dance of Many triggering and duplicating the Enchantress in the process. Each card interacted in a powerful, yet specific synergy. Yet, the reality of combo decks is also more simple than the perception of draw or mana engines would seem. Probably the list and player that has received the most acclaim abusing Time Vault is the very innovative Felipe Garcia and his “TwiddleVault” combo deck: Here is what he played in a 2015 tournament (along with a tournament report here): And here is his list from the “Ivory Cup” European event in 2016: This deck is not built around an infinite turn engine like the old Time Vault combo, but rather uses Transmute to find Time Vault and Twiddles to take a few additional Time Walks, and then recur them as necessary with Regrowth, Recall and Timetwister. Time Vault. Most often these AWCs are a … If we somehow lose our main win-condition in Monastery Mentor, we could get him back with a Timetwister or a Yawgmoth's Will. Time Vault; Time Vault (Card) Time Vault. The basis for this restriction and banning was a three card combo pictured in the introduction of this article: Time Vault enchanted with Animate Artifact and Instill Energy to take infinite turns. Back in the old days, Black Vise was a staple of Land Destruction decks while The Rack was a staple of Hand Destruction strategies. The One Who Mentored Them All by H e r … There are several excellent webpages that catalogue a spectrum of combo strategies, but there is a paucity of strategic information about how to pilot, design, or tailor these strategies. You're not allowed to have a turn, EVER! A secondary goal is that you may be inspired to try one of them or build your own. Old School Magic: Chapter 9 – Reanimator Rises to the Top! So it wasn’t until then that players using their Banned and Restricted List could enjoy constructing Power Monolith combo decks. I must ask, what is the win condition in your Time Vault/Stasis deck? The following is a list of links to pages that might share the same title. $949.99. As Mark explained to me, it’s this card that makes the deck possible. Here’s what he presented: This deck illustrates the core concept of the recursion loop. These decks are extremely fun to play and often unexpected in Old School metagames, and there is certainly room for improvement. Finally, we reach the last major combo archetype. The most prominent of those win conditions are Fireball, Underworld Dreams, Land’s Edge, and Mirror Universe, but they also include cards like Drain Life and Storm Seeker. Land (35) Enchantment (2) Artifact (13) Sorcery (18) Instant (15) Creature (16) View Combos. I really believe that you should devote the least amount of slots to your win condition. Tap Time Vault for an Extra Turn after this one, Wash & Repeat. It therefore generates as much colorless mana as you want. But few are more popular or successful in modern 93/94 than Power Monolith combo (especially since Channel, as a singleton, can’t anchor a deck). First of all, the win condition, as for many of these decks, was Fireball. Time Vault Treasures Vinyl Record Clocks Peyton, Colorado On Etsy since 2016. But I’d also probably add a Drop of Honey or two somewhere between the maindeck and sideboard, and probably over The Abyss. by jonny909090, The One Who Mentored Them All Steel City Vault, which uses "Draw 7" spells such as Timetwister to rapidly assemble the Time Vault-Voltaic Key combo for infinite turns. Twist of Fire, presented above, recurred Loti and Twisters until enough mana could be generated to cast a lethal Fireball. Creature 3 3 Guardian Beast. After all, a single Disenchant or Shatter can devastate the combo by destroying both the Monolith and fizzling the Power Artifact at the same time. At the same time, the deck has enough defense with Moat, The Abyss, Balance, etc. Nice changes! If you’ve read previous articles in this series, you know that I regard Transmute Artifact as one of the best unrestricted cards in the format. Probably the most enigmatic and mysterious yet feared historical combo deck was the Time Vault combo. Combo suffers from several deficits, which are accentuated in Old School environments. Underworld Dreams may seem, at first glance, like a rather slow way to win games, not totally dissimilar to Black Vise. DMCA requests | The Enchantresses serve as the draw engine here, drawing cards to find more combo pieces and help accelerate to the next loop. Power Artifact and Basalt Monolith is an infinite mana engine, and probably the most powerful one in Old School Magic. Another approach that has sometimes been tried is simply to use cards like Mana Flare/ Gauntlet of Might and Candleabra of Tawnos to build toward lethal Fireballs (here is one such example of that approach, and here is another, using High Tide as well). Although restricted, this combo was first popularized by the great Mark Justice during the heyday of Type 1 with a deck he called “Winds of Chains”: Mark Justice’s deck has to compensate for the sad fact that Underworld Dreams was restricted almost immediately after it’s initial printing, but Mark nonetheless built in another fantastic synergy: Chains of Mephistopheles and Winds of Change, a combo that was almost as devastating. Yet, since I undertook these exercises, other players have engaged in similar work, and have done a good job of it as well. I tested Channel in my ’95 Recursion combo list, but ultimately decided it was largely superfluous. Time Vault doesn't untap during your untap step. As just noted, it makes Fireball a much easier play to win the game if you gorge on your life total and then give your life to your opponent. Love the article as always. That event, however, was the starting gun in a race to design Power Monolith combo decks. If Time Vault would become untapped, instead choose one - untap Time Vault and you skip your next turn; or Time Vault remains tapped. There is a parallel concern that there is a lack of excellent finishers to complement these absent engines. The point is that Fireball is the finisher for a range of combo decks. Old School Magic: Chapter 7 – New Strategies for the Old School: Blue-Red Aggro Control – Vintage Magic says: […] Chapter 11: The Untold History of Combo in Old School […]. To see how it is used in contemporary Old School, I would direct your attention to Justin Beckert’s notable 5th Place Finish at the Eternal Central Old School event in 2015: Beckert’s performance was not only notable, it was also remarkable. Time Vault begins tapped. In the process, I will share with you decklists that have not been published in more than twenty years, and never before on the internet, and others of my own diabolical invention. 0.16 TIX. When they are pretty well locked under Stasis, this creates free turns for you. Cheers! This site © 2020, LLC If I had to replay my ’95 Recursion Combo deck, I’d probably swap out 2-3 of the dual lands for more Bayou and Taiga. Underworld Dreams was so powerful and such a feared threat that it was restricted in the very initial wave of restrictions following the release of the Legends expansion. Use Twiddle to untap it. You're not allowed to have a turn, EVER! That will go a long way to towards determining if we will plan future chapters beyond Chapter 12.
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